SIDE PROJECTS

How-e

The idea for the project was to recreate a scene from Disney's masterpiece, Wall-e. Our homage, dubbed "How-e," features a comically inept Backhoe causing a building to collapse.

After camera tracking in Nuke, we crafted a proxy city in Maya. Utilizing Houdini, we developed a procedural building to swiftly replicate the trash city's aesthetic from the film. We then implemented a destruction effect in Houdini to simulate the building's collapse.

Transferring the entire scene to Unreal, we textured it and illuminated it using Lumen. Finally, we integrated the destruction effect.

Redshift - Lighting Tool

Provides a range of features aimed at streamlining the lighting and rendering process, enhancing user convenience, and optimizing the creation of visually appealing scenes.
Here's an overview of its key functionalities:
1. "Initialize Scene" Tab:
- Consolidates render and lighting settings in a single window for efficiency.
- Offers default settings for a quick start in the redshift lighting process.
- Includes a help button for quick access to fundamental information on redshift sampling.
2. Creation of a "Lighting Rig":
- Generates a lighting rig comprising Sun, Moon, Dome, and Sky lights. Lights are part of a NURBS rig system, simplifying their use and aligning with natural principles.
- Facilitates easy positioning of cardinal points in the scene based on the rising and sunsetting direction of the Sun and Moon.
3. "Season" Menu:
- Allows users to set the season, influencing the position and angle of the sun. Adjusts sunlight position, implies scene-specific variations even with identical settings.
4. "Clock" Menu:
- Provides 12 automatic lighting presets corresponding to different times of the day. Enables selection of specific parts of the day, such as dawn, morning, midday, afternoon, etc.
5. "Randomize Moon Position" Button:
- Introduces randomness to the moon position to simulate its diverse and unpredictable motion.
6. "Library of Faded Skies":
- Equips Dome and Sky lights with a library of faded skies for various times of the day. Sky light only serves to create a default background.
7. "Time Lapse":
- Enables easy keyframing of all settings simultaneously for creating dynamic time-lapse effects.


Developed using Python for Maya.

Palazzo Ducale

"Palazzo Ducale", an iconic building in Venice, my hometown. Throughout history, it served as the pivotal legal and political hub. Currently repurposed as a museum, it proudly showcases "Il Paradiso" one of the world's largest canvases ever painted, by the renowned artist Tintoretto.

Simplified version Procedural Modeled in Houdini using VEX/HDAs

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